After going through this course and learning about different technology tools, please write a post entitled the Top 10 Tech Tools I Can’t Live Without.
1. Facebook- I love being connected with my parents from past classes, especially those that move because then I can still see my students and keep up with my babies.
2. Twitter- I did not realize that I would actually like the educational organizations and people I followed
3. Power Point- great way to let students add information they have learned to different slides. It is also a great way to organize main points in a lesson- which also keeps the teacher on track ;)
4. Starfall.com- It is definitely the main "hub" for our computer literacy center. Especially since you can assign different books along with learning letters and sounds
5. Wikis- even though it was extremely difficult to figure out I can definitely see their benefit in the classroom. My students were really excited when they got to edit a real website.
6 and 7. Projector/ELMO- I could not do everything that needed to be done in my classroom without these two pieces of technology.
8. Animoto- I thought that this was a really great way to get kids interested in the new topic we are learning.
9. Bubbl.us- I think that this would be a great thing to let my kids use as a technology project instead of a powerpoint.
10. glogster- Again, another great tech tool to get students interested in the new topic we are studying. I like how it is quick and to the point.
Catherine's Blog
Monday, May 6, 2013
Sunday, April 21, 2013
Week 6
What mobile apps are available for your subject area? List and describe at least 4 apps that could be used on a smartphone, iPod, or iPad in the classroom. There are mobile apps for education sections in each of the subject area chapters in the Roblyer and Doering book.
Since I teach Kindergarten all subject areas are my subject areas.
Science: iPad NASA HD app would be awesome for my boys. They love space. This app shows a lot of real pictures that astronauts have taken. It also gives current information NASA's projects and the next launch.
Reading and Writing:
Alpha Writer from Montessorium is an app for the iPad or iPhone where a child is able to learn how to write letters and spell phonetically while creating a story. It also stores their work so that the parent or teacher can keep track of how their child's handwriting changes and develops.
Interactive Alphabet teaches children to recognize upper and lower case letters and their sounds. There is an automatic challenger every 15 seconds for students that need to be challenged. If your child does not need to be challenged then the app does not challenge that child. It is based off of the flashcards that the child gets correct.
Park Math by Duck Duck Moose is a great introduction math app that can be used on an iPad or iPhone. It has many different games that teaches children how to count up to 50 and how to add and subtract through story problems.
Since I teach Kindergarten all subject areas are my subject areas.
Science: iPad NASA HD app would be awesome for my boys. They love space. This app shows a lot of real pictures that astronauts have taken. It also gives current information NASA's projects and the next launch.
Reading and Writing:
Alpha Writer from Montessorium is an app for the iPad or iPhone where a child is able to learn how to write letters and spell phonetically while creating a story. It also stores their work so that the parent or teacher can keep track of how their child's handwriting changes and develops.
Interactive Alphabet teaches children to recognize upper and lower case letters and their sounds. There is an automatic challenger every 15 seconds for students that need to be challenged. If your child does not need to be challenged then the app does not challenge that child. It is based off of the flashcards that the child gets correct.
Park Math by Duck Duck Moose is a great introduction math app that can be used on an iPad or iPhone. It has many different games that teaches children how to count up to 50 and how to add and subtract through story problems.
Week 5
Why is it important to be a good digital citizen? What value does a good digital reputation have?
It is important to be a good digital citizen because that is part of your 21st Century character. I think that the more or society moves towards social media the more important it is to be cautious about how you are represented on the internet. Things like using correct grammar and not saying mean things are ways to create a good digital reputation. Be yourself!
It is important to be a good digital citizen because that is part of your 21st Century character. I think that the more or society moves towards social media the more important it is to be cautious about how you are represented on the internet. Things like using correct grammar and not saying mean things are ways to create a good digital reputation. Be yourself!
Sunday, April 14, 2013
Week 4
Describe 3 kinds of material generators that you have used or would like to use in your classroom. Be specific about how you would use the tools.
1. Worksheet and Puzzle Generators- Because I teach Kindergarten we try not to do very many "tests" than we have to. However, board members like to see some sort of written, paper-pencil, product to go with an assigned grade. Especially for students who are receiving IEPs, or students that are being considered for IEP testing. It is great to be able to tailor a worksheet or puzzle to my classroom's needs.
2. Desktop Publishing Software- At my school every teacher sends home a weekly newsletter. Our newsletter tells of the goings-on in our classroom, things that are coming up, dates to remember, etc... Desktop Publishing Software would be a great way to make the weekly newsletter more appealing for parents to read. Especially since it could be organized in a consistent format parents would know exactly where to look for field trip and academic information.
3. Graphic Document Makers- To make certificates and awards for students at the end of teh school year for Kindergarten graduation. Not only will they get a "diploma" but also give awards to each student for a character trait that they have portrayed throughout the school year. It would be neat to allow them to make awards for someone else in the classroom.
1. Worksheet and Puzzle Generators- Because I teach Kindergarten we try not to do very many "tests" than we have to. However, board members like to see some sort of written, paper-pencil, product to go with an assigned grade. Especially for students who are receiving IEPs, or students that are being considered for IEP testing. It is great to be able to tailor a worksheet or puzzle to my classroom's needs.
2. Desktop Publishing Software- At my school every teacher sends home a weekly newsletter. Our newsletter tells of the goings-on in our classroom, things that are coming up, dates to remember, etc... Desktop Publishing Software would be a great way to make the weekly newsletter more appealing for parents to read. Especially since it could be organized in a consistent format parents would know exactly where to look for field trip and academic information.
3. Graphic Document Makers- To make certificates and awards for students at the end of teh school year for Kindergarten graduation. Not only will they get a "diploma" but also give awards to each student for a character trait that they have portrayed throughout the school year. It would be neat to allow them to make awards for someone else in the classroom.
Sunday, April 7, 2013
Week 3
Instructional
software is a general term describing computer programs that are designed to
deliver instruction or assist the teacher in delivering of instruction on a
topic. The following five types of software are terms that software developers
use interchangeably, so teachers must take note of what the software actually
offers.
5
types of instructional software:
1.
Drill and Practice- this is a directed strategy. It allows
learners to work problems/answer questions and get feedback on correctness. Drill and Practice
2.
Tutorial- this is also a directed
type of strategy. This type acts like a human tutor providing all the
information and instructional activities a learner needs to master a topic:
information summaries, explanation, practice routines, feedback and assessment. Tutorial
3.
Simulation- this is a directed
and constructivist type of strategy. Models real or imaginary systems to show
how those systems or similar ones work or to demonstrate underlying concepts. Simulation
4.
Instructional Game- this is a
directed and constructivist type of strategy. This type increases motivation by
adding game rules to drills or simulations. Instructional Game
5.
Problem solving- this type is
also directed and constructivist strategy. Problem solving does two things:
first, it teaches directly the steps involved in solving problems. Second, it
can also help learners acquire problem-solving skills by giving them
opportunities to solve problems. Problem Solving
(Roblyer & Doering, 2013)
Refernece:
Roblyer, M.D., and Doering, A.H. (2013). Integrating educational technology into teaching. Upper Saddle River, NJ: Pearson Eduction, Inc.
Monday, April 1, 2013
Web 2.0- All of it!
Ok, sorry for all the posts. Did not realize that we needed to combine all four parts together. Here they all are!! I hope it all works!! I deleted all the other 50 posts with each individual parts :)
GLOGGING IT
UP!!
Plant Unit Lessons- Concept Map
Animoto
Here are my vokis! I tried to get them to post straight to my
blog, but for some reason I could not get it to work.
Thursday, March 28, 2013
Week 2
Should Students Play Games (software) in school?
After reading the section in our textbook, I came to the same conclusion about this topic that I have always had. There is nothing wrong with students playing games in school, especially if ti reinforcing skills that have already been taught. The key to computer games in school is that it is REINFORCING already taught skills. The book shows the opinion that college prep schools feel that by playing games students' focus on learning the concept is taken away. Since when did learning and fun become enemies? Somewhere along the way the education system felt that unless students were engaged they weren't learning. I agree. What better way to engage them than with a game? Whether it be on the computer or with other concrete manipulatives. I agree with the books opinion that the computer game could be used as a reward. In my classroom it is sometimes used as a literacy center. Not every week. That is key. The computer/game is only ONE option for reinforcing the new information learned.
After reading the section in our textbook, I came to the same conclusion about this topic that I have always had. There is nothing wrong with students playing games in school, especially if ti reinforcing skills that have already been taught. The key to computer games in school is that it is REINFORCING already taught skills. The book shows the opinion that college prep schools feel that by playing games students' focus on learning the concept is taken away. Since when did learning and fun become enemies? Somewhere along the way the education system felt that unless students were engaged they weren't learning. I agree. What better way to engage them than with a game? Whether it be on the computer or with other concrete manipulatives. I agree with the books opinion that the computer game could be used as a reward. In my classroom it is sometimes used as a literacy center. Not every week. That is key. The computer/game is only ONE option for reinforcing the new information learned.
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